We'll have a look at everybody's designs and hear their ideas for their final assignment. Last year there was a huge variety of styles -- some extremely creative and funny -- from zombie weightlifters to Ninja strawberries to eels hiding in underwater caves.
Over the next couple of classes I'll show you a couple of essential Flash tools for integrating your characters with your photo or video environments.
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some of the widely varied designs from last year's class |
Next .. Walk Cycles: The walk cycle is a tricky but basic part of every animation curriculum. You're going to learn the nuts-and-bolts of bipedal locomotion, and try to apply them to your character. If your character doesn't have 2 legs, that's ok, just practice with a generic guy or stick figure for now. This is a topic that needs revisiting to really sink in.
We'll have a look at some beautiful 2D reference from some of the masters of animation who really pushed the medium to the limit.
Pencil Test Depot
Living Lines Library
Walk Cycle Depot
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The classic 4-key walk cycle. There are other types of walks, but this is the most common |
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