Wednesday, October 19, 2011

WEEK 8: Intercession!! Now G'wan home..

Step away from the computer.. go rake some leaves and jump in 'em. Draw in those sketchbooks.. 
It's vacation time.. *

*except my classes who all have homework. 

Tuesday, October 18, 2011

WEEK 7: Texturing & Shading 1: WIP, Hydrant, continued

You should be finishing up unwrapping your hydrants and getting ready to work on painting the diffuse.

Finish up painting your hydrants over the break and get them ready for adding more maps.

Sunday, October 16, 2011

WEEK 7: Character Acting 1: Weight

Back to Acting for Animators, we welcome once again our guest instructor, Second City veteran, Ed Sahely.
 116-lb  Marilou Dozois-Prevost makes 228 lbs look like a q-tip.
Please be in the Octagon at 12, ready for action.

The secondary topic for today is weight.

We'll study some key forces at work in creating the illusion of weight in our animation.

Pushing, pulling, moving weight, and even just balancing our own body weight takes effort.  Emphasizing that effort is key to making our animation believable.

Making our characters appear to be bound by Earth's gravity makes them look like they share the same real-world environment as we do.

Click here for photos + video of last week's sword-fighting class.

WEEK 7: Animation Direction 1 - Anatomy of Movement 2: Muscles

Human Anatomy 2 + Photoshop Basics, continued.  Once again we're in lab 520 continuing with part 2 of our Human Anatomy study: the muscular system.

Bring drawing materials, and a stylus.

Part 2: Muscles
Continuing working on the same file with the action photo as your base layer, and your skeleton in the middle, draw the major muscle groups that move the skeleton as a final overlay. Feature the most visible and important muscle groups for artists and animators. Show perspective in the shading as the muscles wrap around the body, the direction they lie and the deformations caused by the effort of the pose. Use colour variation to differentiate between the bellies of the muscles and the ligaments and tendons that attach them to the bones.

Aim to make your drawing a portfolio piece that shows both your knowledge and your artistic skill. The drawing can be very detailed or you may generalize forms as shown in the study above.

This layer should be saved separately from the skeleton file:

Please hand in both the skeleton and muscle study together by FTP by the deadline, 
 October 25th <--NEW!

Looking for a good muscular system study reference? -- ok, maybe more 'memorable' than good? Click here!
No, seriously, these are better - Front, Back