We'll look deeper into story boarding techniques this week, expanding on the basic camera shots and their uses to include camera moves and scene transitions. Through close examination of storyboards from many different project styles we'll talk about ways story artists have communicated not just the main points of the action but also mood and character.
Designing storyboards for nonlinear media like video games must also include the element of branching - what happens when the action could go more than one direction?
We'll have an informal group critique of your WIP so we can tidy up any loose ends before your Oct 2nd deadline.
Part 2 of your 1st assignment consists of "thumbnails of your action". Thumbnails, thumbnailing, thumbnail posing... in animation these terms get tossed around a fair bit. They all refer to drawing quick, small gestures in planning animation.
|Thumbnail examples from Animation Mentor|
|Thumbnail translated to 3D|
Click here for more information:
Animation Mentor article "Animation Tips & Tricks: THUMBNAILS"