Thursday, February 21, 2013

WEEK 7: Game Project Dev 2 DESN2017

See you in 520!!

Assignment 2 due today!

Assignment 3 hand-out today -

Click here for the handout for Assignment 3

ASSIGNMENT 3 - 
FUTURISTIC TANK 
25 MARKS
* Late submissions will receive ZERO marks.

BRIEF:
For assignment 3, you are modelling a futuristic tank using the supplied art as inspiration. You do not need to be 100% faithful to the art supplied. You also need to texture the model. THIS IS INTENDED TO BE A PORTFOLIO PIECE, therefore you need to make sure that it is “like the sample” but with enough from you.

DUE DATE WEEK 11 March 21st

TO BE EVALUATED DURING CLASS
DELIVERABLES:
3D MAX FILE
TEXTURE FILES
PSD SOURCE FILES
FILENAME: ASSIGN3_TANK_YOURNAME.

WEEK 7: Asset Dev DESN1086-A: Assignment 3 hand-out today

See you in 506!

Assignment 2 due today! 

Assignment 3 hand-out today - 



CHARACTER JUMP ANIMATION

DUE DATE: WEEK 10 (in-class) March 14th – 20 Marks
*ZERO marks for late submissions
Develop a jump animation (side-scrolling) for the character you designed in Assignment 1 & 2

The animation should be consistent with your character’s design and personality as
shown in previous assignments.

Use thumbnails and rough sketches to explore your ideas. Establish your key poses
first (minimum 6 frames). Any additional in-between frames are more to support the
main action found in your key poses.
Format:
2D Animation created in any style, any medium, traditional (ie pencil, ink, markers, paints etc) or digital (Adobe Photoshop, Corel Painter, Flash, Illustrator etc.)

SUBMIT ALL OF THE FOLLOWING:

A) Thumbnail sketches – minimum 6 key poses
B) Line-test animation – preliminary animation
C) Final animation – polished B&W or Colour

Filename:
DESN1086_Assign3_YOURNAME_jumpthumbs.jpg
DESN1086_Assign3_YOURNAME_
jumplinetest.mov or .gif or .swf
DESN1086_Assign3_YOURNAME
_jumpfinal.mov or .gif or .swf

All file dimensions should be max 640 px along longest edge.
Mov files should be compressed using H.264 or other standard codec using Adobe Media Encoder, Handbrake or QT pro.

Marking rubric for all assignments

WEEK 7: Game Project Development 4 DESN3012

See you in Room 503!

Sunday, February 17, 2013

Back to GBC!

Well, hello there!
I'm back from a few months of animating ... er, 'handling' .. some real live* critters at Topix VFX. (*I will explain). Coincidentally, one of my first jobs was making bears wave! It takes lots and lots of treats to make bears do things like wave.

So this term I'm teaching a dual-credit course in Digital Art for Secondary School students - Welcome!
And I'm also teaching Game Project Dev and Asset Dev - awesome!

I will update this blog asap with all course content, outlines, assignments, etc.

Bear with me - see what I did there? har har..