We'll have a look at everyone's ideas and suggest ways to simplify or enhance the scenes.
nothing is as weird as reality |
Next .. Walk Cycles:
The walk cycle is a tricky but basic part of every animation curriculum. You're going to learn the nuts-and-bolts of bipedal locomotion, and try to apply them to your character. (There's also walk cycle info in the posts for DESN 2022.)
We'll get a start on our walk cycles in class and also have a look at some beautiful 2D reference from some of the masters of animation who really pushed the medium to the limit.
Pencil Test Depot
http://www.penciltestdepot.com/
Living Lines Library
http://livlily.blogspot.com/
Walk Cycle Depot
http://walk-cycle-depot.blogspot.com/
Homework:
Continue to work on your final project and finish up the walk cycle for your character. Don't use tweening or symbols -- draw all the frames (at 12 fps) and see what tricks you can use to keep things consistent. If your character is not bipedal, come up with a creative way to show locomotion, demonstrating gravity's effects as a traditional walk would.