You have today's class to finish up your walk/run cycles.
Here's a cute example of the same sort of run cycle you've been working on - a little fox from the short "The Dam Keeper" currently doing the festival rounds. Assignment 3: Jump
DUE DATE: WEEK 10, March 13th (in-class) – 20 Marks *ZERO marks for late submissions
Develop a jump (side-scrolling) for the character you designed in Assignment 1. The animation should be consistent with your character in terms of the overall design, game type, platform etc., similar considerations that were approached in the initial character design assignment.
Use thumbnails and rough sketches to explore your ideas. Establish your key poses first (minimum 6 frames). Any additional in-between frames are more to support the main action found in your key poses.
SUBMIT ALL OF THE FOLLOWING: A) Thumbnail sketches – minimum 6 key poses B) Line-test animation – preliminary animation C) Final animation – polished B&W or Colour
FILE NAMING: 1086_A3_YOUR-NAME_jumpthumbs.jpg 1086_A3_YOUR-NAME_jumplinetest.mov or .gif 1086_A3_YOUR-NAME_jumpfinal.mov or .gif
Ex - 1086_A3_BEIBER-JUSTIN_jumpthumbs.jpg (last name first, please!)
Format: Traditional (ie pencil, ink, markers, paints etc) Digital 2D art (Adobe Photoshop, Corel Painter, Flash, Illustrator etc.) Filetypes: movie clip ( mov) or animated GIF Please compress all images and videos to keep them small using the following guidelines:
Videos: Quicktimes, 560 pixels by 316 pixels, H.264 codec, max 10MB. You can use a variety of tools such as Handbrake, Adobe Media Encoder, Quicktime Pro and more to format your videos. I use the 11-second club guidelines for all submissions: http://www.11secondclub.com/helpful_hints/encoding
Images: JPGs between 500-1200 pixels along longest edge, 72-300 dpi/ppi, max 5MB. You can use a variety of tools such as Photoshop, Gimp, and online programs to compress files.
How is your 3rd milestone going? I'm happy to look at thumbnails and blocking today to help you make the most of your assignment. The week it's due is the one right after the break so this is your last class to get my feedback before handing it in.