Monday, April 18, 2011

EXAM TIME!! DESN2022-A, Rigging 101 with Phil Bonner

This exam is now closed. Your marks will be available shortly.
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Welcome to your Final Exam.

You may use any reference material to complete this exam but it should be entirely your own work. Please guess if you're not sure. No marks will be deducted for wrong answers.

The form can only be submitted once. You may want to construct your answers outside the form and paste them in.

If you have any questions, let me know: tDonovan@georgebrown.ca

This exam is due FRIDAY, APRIL 22 at midnight.
Good luck! :o)

Click here to go to the exam: 

 https://spreadsheets.google.com/viewform?formkey=dDJXZlNucjZXSmg3TTZ2LS1HTVhZQ0E6MQ

EXAM TIME!! DESN1119-C, 2D Animation Principles

This exam is now closed. Your marks will be available shortly.
_____________________________________

Welcome to your Final Exam.

You may use any reference material to complete this exam but it should be entirely your own work. Please guess if you're not sure. No marks will be deducted for wrong answers.

You are welcome to add images to help explain your answer. Upload your drawing or images through Blogger, your DropBox Public folder or an online photo album (Picasa, Flikr, Photobucket...) and include the link in your answer.

The form can only be submitted once. You may want to construct your answers outside the form and paste them in.

If you have any questions, let me know: tDonovan@georgebrown.ca

This exam is due FRIDAY, APRIL 22 at midnight.
Good luck! :o)

Click here to go to the exam:

https://spreadsheets.google.com/viewform?formkey=dDRPNGN3WWpsTUh6U2NnOHdUWXZfa2c6MQ

Sunday, April 17, 2011

WEEK 14: Rigging, Part 4

Review - Creating an IK/FK blend behaviour using a 3-joint chain.
We'll use the Connection Editor to use a change on one object to drive a change on another object.
 (similar to a set driven key)
-Demo of one method of setting up limb arcing
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Creating complex CTRL objects with nodes hidden on the Outliner using MEL
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Setting up spines suitable for broadcast:
-Animators want independent hips & shoulders and stretchiness
-Spline IK spines have some limitations
-We'll talk about the problems with the joint-scaling method used in some tutorials to stretch the spine.
-Using Up Vectors & Aim Constraints to avoid shearing.
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Further study:
Try out various spline IK tutorials to see if they’re stretchy, if they have geo pushing back, or other problems.
Everything stretches in Cloudy With a Chance of Meatballs