We'll use the Connection Editor to use a change on one object to drive a change on another object.
(similar to a set driven key)
-Demo of one method of setting up limb arcing
Creating complex CTRL objects with nodes hidden on the Outliner using MEL
Setting up spines suitable for broadcast:
-Animators want independent hips & shoulders and stretchiness
-Spline IK spines have some limitations
-We'll talk about the problems with the joint-scaling method used in some tutorials to stretch the spine.
-Using Up Vectors & Aim Constraints to avoid shearing.
Try out various spline IK tutorials to see if they’re stretchy, if they have geo pushing back, or other problems.
|Everything stretches in Cloudy With a Chance of Meatballs|