It's one thing to see all your poses nice and clearly separated. It's quite daunting to make them all transition fluidly to create a good animated performance.
Today we'll go through a few more techniques to make this process more manageable.
Here are some key pro tips for moving from blocking to final animation:
- break the shot up into distinct beats - work on the main actions separately
- shorten the timeline - don't get overwhelmed
- look at what’s driving the motion - make sure it's nice and clean
- hide the arms and legs if they're distracting
- try using ghosting or creating motion trails if that's helpful for seeing arcs and spacing
- convert the body curves to “clamped” or “spline”
- go through curve by curve, adjusting as necessary
- focus on one moment at a time
- take a step back and review the whole file occasionally
Here are some of the most important things to watch out for when finalizing your animation:
- Arcs
- Line of Action
- Offsets
- Overlap and Follow Through
- Energy
- Pace
- Silhouette
- Motion Problems
- Timing
- Staging
- Acting
- Watch your previews many times and write down any problems you should go back and fix later.
Adapted in part from the article "Life After Pose to Pose: Taking your Animation to the Next Level" by Keith Lango
Reminder: your deadline for this assignment is next week before class! Good luck!
Final polish is a finesse pass where many subtle details can be added. This is not a requirement at this stage but something to look forward to. Some examples of final polish are:
- add squash stretch to the head
- add deformations on the body for squash/stretch and single-frame effects
- add subtle bows bends on arms, legs
- animate nose / cheeks
- overlap brows, blinks
- overlap fingers, toes
- eye-darts