Wednesday, April 2, 2014

WEEK 13: Game Dev 2 DESN2017 Assignment 5 Due in Two Weeks

As you think of ways to have your character transition back into the run cycle, consider how you can make your scene interesting. The possibilities are endless. Case in point this nearly 1 minute long sequence from Disney's 1937 classic "Snow White". Her terrified run through the forest is one of the most well-known animated sequences of all time.

WEEK 13: Asset Dev DESN1086: Assignment 4 due

ASSIGNMENT 4 due today in class.

Last project of the year!


3D PROP 20%

DUE DATE: in class on BlackBoard WEEK 15 April 17th
*ZERO marks for late submissions

In 3D Studio Max, build a prop model that accompanies your character design from Assignment 1. For example, if the character was a retro spaceman then the 3D prop model could be his ray gun or helmet.

Polycount range: 2500 – 5000
When working be sure to keep in mind protocol and methodologies learned in Term 1 modeling class.

A) 3D prop model (.max or .fbx)
B) Reference material (sketches, photos etc. - jpg files)
C) Screenshots (front, side, back and ¾ view - .jpg files)



1086_A5_YOUR-NAME_prop.max or fbx
Ex - 1086_A5_BEIBER-JUSTIN_prop.max (last name first, please!)

3D Studio Max
jpgs 1280w x 800h (pixels)

It's been a while since you guys did any modeling. If you need a refresher, here are some Digital Tutors tutorials to get you back up to speed:
CG101: Modeling
Beginner's Guide to Modeling in 3ds Max
10 Ways to Improve Your Modeling in 3ds Max
Modeling Game Props in 3ds Max
Hard Surface Modeling Workflows in 3ds Max

WEEK 13: Game Dev 4 DESN3012 Milestone 5 Due in 2 Weeks

Here's another interesting feature workflow from a Shrek the 3rd animator Justin Barrett. He explains the details of his workflow with video examples from a scene he did on Puss In Boots.