This term we'll be exploring a ton of cycles you might find in any standard video game. We're starting with a walk -- maybe the most challenging of all cycles. There are so many kinds of walks depending on the type of character, his/her mood, the story point, the style of the game....
Big, serious character walks require a huge emphasis on weight
|Tom Saville's Halo Reach Showreel|
Look a little beyond all the stabbing.. you'll see some interesting walks including a complex sidestepping motion and a lot of poses that travel back to their starting pose. Watch the transitions and study the efforts to keep the characters looking heavy.