Click here to learn more about Newton's Laws of Motion
We'll polish those bouncing balls and by the end of class you should be able to know without a doubt what different types of action will result from different types of curves in your Graph Editor (Track View - Curve Editor).
For example, in the graph above, you can see there's a slow-in or slow-out for each key -- what type of motion would this produce? If this were a ball bounce, how could you adjust it to get the type of action you really want?
- Polish Animation on 2 contrasted bouncing balls and upload them to your portfolio (don't forget to add the address of your site to the comments on the blog)
- Suggested tutorial: The 12 Principals of Animation in 3dsMax on Digital Tutors
NEXT WEEK -- we're doing some video recording in the studio -- Dress for action :o)
Meet at the class and we'll walk over.