Lunar harvester concept art by Adam Burn |
Tuesday, April 9, 2013
Sunday, April 7, 2013
WEEK 14: Game Project Development 4 DESN3012
Please sign in and let me know if there's anything I can help you with (animation, uv'ing, texturing, painting).
REMINDER: PORTFOLIO REVIEW NEXT CLASS
REMINDER: PORTFOLIO REVIEW NEXT CLASS
WEEK 8: 2D Digital Art 1 - Sidescroller Level Design, Wrapping up Assignment 3
Picking up where we left off last week, we'll continue with level design
adding a mid-ground layer, elements like platforms and door frames, and
apply techniques such as shadows and filters to dress up the art style.
We'll discuss more esoteric concepts like continuity and atmosphere, create repeating elements and build depth by placing panning objects in the foreground and mid-ground.
This assignment is now due at the start of NEXT WEEK's CLASS to give you time to work on it outside of class.
Please check your file naming conventions. Remember to CROP your image down to just your artwork - 600 Pixels high - 2000 Pixels wide - can be longer if you like.
Remember to RASTERIZE your reference image files.
Here's a simple example of how your BG could move in parallax to show perspective in a game environment.
Next week: animating sprites in Photoshop
We'll discuss more esoteric concepts like continuity and atmosphere, create repeating elements and build depth by placing panning objects in the foreground and mid-ground.
This assignment is now due at the start of NEXT WEEK's CLASS to give you time to work on it outside of class.
Please check your file naming conventions. Remember to CROP your image down to just your artwork - 600 Pixels high - 2000 Pixels wide - can be longer if you like.
Remember to RASTERIZE your reference image files.
Here's a simple example of how your BG could move in parallax to show perspective in a game environment.
Next week: animating sprites in Photoshop
Subscribe to:
Posts (Atom)