Wednesday, February 19, 2014

WEEK 7: Asset Dev 2 DESN1086 Milestone 2: Walk/Run Due Today!

You have today's class to finish up your walk/run cycles.

Here's a cute example of the same sort of run cycle you've been working on - a little fox from the short "The Dam Keeper" currently doing the festival rounds. Meet Fox!  #TheDamKeeper an animated short film by Robert Kondo and Dice Tsutsumi  making its premiere at the Berlin Film Festival - -
Assignment 3: Jump

DUE DATE: WEEK 10, March 13th (in-class) – 20 Marks
*ZERO marks for late submissions

Develop a jump (side-scrolling) for the character you designed in Assignment 1. The animation should be consistent with your character in terms of the overall design, game type, platform etc., similar considerations that were approached in the initial character design assignment.

Use thumbnails and rough sketches to explore your ideas. Establish your key poses first (minimum 6 frames). Any additional in-between frames are more to support the main action found in your key poses.

A) Thumbnail sketches – minimum 6 key poses
B) Line-test animation – preliminary animation
C) Final animation – polished B&W or Colour
1086_A3_YOUR-NAME_jumpthumbs.jpg or .gif or .gif
Ex - 1086_A3_BEIBER-JUSTIN_jumpthumbs.jpg (last name first, please!)

Traditional (ie pencil, ink, markers, paints etc)
Digital 2D art (Adobe Photoshop, Corel Painter, Flash, Illustrator etc.)
Filetypes: movie clip ( mov) or animated GIF
Please compress all images and videos to keep them small using the following guidelines:

Quicktimes, 560 pixels by 316 pixels, H.264 codec, max 10MB. You can use a variety of tools such as Handbrake, Adobe Media Encoder, Quicktime Pro and more to format your videos. I use the 11-second club guidelines for all submissions:

JPGs between 500-1200 pixels along longest edge, 72-300 dpi/ppi, max 5MB. You can use a variety of tools such as Photoshop, Gimp, and online programs to compress files.

Enjoy your break! See you in 2 weeks.

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