We'll have a look at everyone's ideas and suggest ways to simplify or enhance the scenes.
|nothing is as weird as reality|
Next .. Walk Cycles:
The walk cycle is a tricky but basic part of every animation curriculum. You're going to learn the nuts-and-bolts of bipedal locomotion, and try to apply them to your character. (There's also walk cycle info in the posts for DESN 2022.)
We'll get a start on our walk cycles in class and also have a look at some beautiful 2D reference from some of the masters of animation who really pushed the medium to the limit.
Pencil Test Depot
Living Lines Library
Walk Cycle Depot
Continue to work on your final project and finish up the walk cycle for your character. Don't use tweening or symbols -- draw all the frames (at 12 fps) and see what tricks you can use to keep things consistent. If your character is not bipedal, come up with a creative way to show locomotion, demonstrating gravity's effects as a traditional walk would.