Wednesday, April 17, 2013

WEEK 15: Game Project Dev 2 DESN2017 Supervised lab time in 520

You're all done with 2017 but please feel free to come to 520 for help. 
Here's a friendly reminder that Health Canada recommends a daily caffeine intake of no more than 400 mg.
Have a great summer! 




WEEK 15: Asset Dev DESN1086-A: Assignment 5: Low poly model due today in class!

All done!!  Assignments are due today in class!
Good luck with your final deadlines and have a great summer!

WEEK 15: Game Project Development 4 DESN3012 - Final Portfolio Review in 503

Last class!!  Please bring your portfolio material to 503 for your critique.
Can't believe you're graduating!!! Good luck, please stay in touch. 


Sunday, April 14, 2013

WEEK 9: 2D Digital Art 1 - Level Design Due - Assignment 4: Sprites!

Assignment 4: Sprite Animation in Photoshop 
 artwork by Eric Frech

BRIEF:
CREATE A SET OF 2D SPRITES AND ICONS FOR A TOWER DEFENCE GAME OR SIDESCROLLING GAME. YOU MAY CREATE ITEMS FOR YOUR ASSIGNMENT 3 LEVEL DESIGN

YOUR PHOTOSHOP FILE MUST HAVE:
2 SPRITES EACH WITH FULL ANIMATION
4 POWER UPS WITH ANIMATION
2 STATIC ENEMIES (TURRETS, ETC)
2 VEHICLES
2 OBSTACLES

DELIVERABLES
PS SOURCE FILE WITH A JPEG PREVIEW AND OPTIONAL GIF ANIMATION.

FILENAME:
donovant_sprites_000.psd
donovant_sprites_000.jpg
optional: 
donovant_run_000.gif

DUE DATE
WEEK 11 (April 29th) IN CLASS
HAVE SOURCE FILE AVAILABLE AT EACH CLASS
MARK BREAKDOWN
VALUE 25%
Followed Brief - 5
Animation - 5
Power up animation - 5
Enemies, Obstacles, Vehicles - 5
Detail & Rendering - 5

* Late projects are subject to a penalty of 5 MARKS per day

Sunday, April 7, 2013

WEEK 14: Game Project Development 4 DESN3012

1 week left!
Please sign in and let me know if there's anything I can help you with (animation, uv'ing, texturing, painting).


REMINDER: PORTFOLIO REVIEW NEXT CLASS

WEEK 8: 2D Digital Art 1 - Sidescroller Level Design, Wrapping up Assignment 3

Picking up where we left off last week, we'll continue with level design adding a mid-ground layer, elements like platforms and door frames, and apply techniques such as shadows and filters to dress up the art style.


We'll discuss more esoteric concepts like continuity and atmosphere, create repeating elements and build depth by placing panning objects in the foreground and mid-ground.

This assignment is now due at the start of NEXT WEEK's CLASS to give you time to work on it outside of class.

Please check your file naming conventions. Remember to  CROP your image down to just your artwork - 600 Pixels high - 2000 Pixels wide - can be longer if you like.
Remember to RASTERIZE your reference image files.

Here's a simple example of how your BG could move in parallax to show perspective in a game environment.


Next week: animating sprites in Photoshop

Wednesday, April 3, 2013