Friday, February 11, 2011

Week 5: Action analysis -- working from live action reference

After a few weeks of studying mechanics, we're digging deeper into action analysis using live action reference.

The next level of applying the Principles of Animation is the most elusive: adding personality to our characters. Staging, solid posing and appeal will come into play even more in this last 3D animation assignment for this course.

We'll be taking a couple of weeks to find, analyze and animate a short live action clip of your choice or creation.

  • Find a live action clip no longer than 10 seconds. Download it using 'Save Vid' or another downloading tool (see sidebar links).  Analyze it frame by frame looking for keys, breakdowns, arcs, timing, and any other noteworthy details that make the clip interesting to you.  Take notes on paper or draw over stills.
  • Begin animating the clip using the Luxo, the Ball, and any other primitives you need to sell this piece. 
  • Zero marks are given for modeling, lighting, or texturing. This is entirely an animation assignment. 
  • Start posting your work-in-progress.

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