Tuesday, September 27, 2011

WEEK 4: Texturing & Shading 1

We'll continue building detail into our simple sign by learning about 2 more kinds of maps:
  1. Bump maps add the illusion of detail and are very simple to edit.  We'll work with creating some gritty surface texture and cracks on the sign's base, scratches in the rusty paint, and add height to relief details such as the bolts holding the sign in place. 
  2. Alpha maps are useful for masking out areas we want to remain transparent.  One common use for alphas is in the application of foliage to our scenes.  We'll add some simple grass elements in our scene and experiment with layering these elements to make the grass look more complex and realistic. 

The final version of the sign is to be handed in by the end of the week 

TEXT2010 Assignment 3

3rd Assignment: 5% Click here for the Rubric for this assignment
Assigned: Tuesday, Sept 28th

Due: Sunday, Oct 2nd
Sign, UV'd and textured: 3DSMax file, diffuse, bump, plus grass diffuse file(s)
SAVE your work uncompressed (PSDs recommended)
SEND me only PNG's or TIFF's.
Maximum resolution: 2048x2048
File naming convention example:
tdonovan_sign_grass_diff_001.png (or tiff)

No comments:

Post a Comment