Tuesday, November 15, 2011

WEEK 11: Animation Direction 1 - Game Cycles -- Treadmill Walks, runs

We'll continue our treadmill walks until you're well on your way.
Also covered -
-ways of cycling in Maya including view -> infinity and timeline copy/paste.
-offsetting joints to create nice, fluid secondary action or wave action.
-adding variations to our cycles.

Next up: Runs! In some ways, these are easier than walks because there's less ground contact.

We'll also touch on some key points for transitioning between walks and runs.

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