As it took a little longer to get started with these cycles I'm altering the assignment as we discussed in class.
The assignment description now states, "The sequence must contain at least 3 of the following cycles, blended together into one scene." Click here to read the full description.
We just touched on Idle Cycles last class, so I'll dig into the details a bit more. The humble idle is the Rubic's cube of cycles. How your character behaves when he's just waiting around conveys a lot of attitude. You'll need a lot of subtle control to keep a character alive. Too little movement and they'll just look dead, too much and they'll appear to be having a seizure. :o)
I must warn you that as simple as it may seem to make a character 'do nothing', it is most diabolical! With great subtlety you must add some movement to every part of the character. Nothing should bump or pop, everything should have a nice smooth arc and you should not really be able to pick out where the cycle starts and stops -- it should be a loop about 1-2 seconds long.
Greeks gave the world souvlaki and contrapposto |
Start with a nice pose. Work in a little contrapposto if you can.
woah, that's a little too much contrapposto |
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