Tuesday, January 10, 2012

WEEK 1: Character Acting 2 -- Blended Game Cycles: Walks & Runs

Welcome back!

We're combining all your hard work and analysis from last term to create some great game cycles for your reel.

First up - revisiting walks.  Walk cycles again? Oh yes.. you can never get enough walk cycles. You've learned a lot since last year. Trust me. I'll show you last year's walks so you can get some perspective.

This time around the walk needs to transition smoothly into two more cycles -- the run and the attack.  All 3 cycles should cycle independently and blend seamlessly.  If you get them all working smoothly, the group of cycles should look as badass at this dude's dog.

I want character walks, not just any old generic tutorial walks. You shot reference, you can shoot more.  This is where all your animation principles and study all come together. Make it yours and make it awesome.  

Use any high-end rig you like. Here's a link to my post about sample rigs:

We'll get started this week with some refresher concepts about cycles and animating walks in Maya.

For next week, please read the chapter on walks from page 102-163 in Richard Williams' "Animator's Survival Kit".

(The walk cycle assignment description and rubric will be posted shortly.)

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