We'll continue building detail into our simple sign by learning about 2 more kinds of maps:
No craters here - just a bump map |
Here are some videos explaining how to create and use bump maps correctly:
Using Bump Maps in 3DSMax
Painting Bump Maps in Photoshop
Grass cards from Skyrim |
Here are some videos explaining how to create and use alpha grass:
Painting grass textures in Photoshop
Applying grass textures in 3DSMax
Next week: instead of our regular class we have a guest lecturer Andrew Shyshko, a modeler/surfacer from Arc Animation to talk about production techniques. Meet in the Octagon (515) next Thursday, October 4th from 6-9
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