Always keep in mind the importance of grouping your objects to make them easier to paint. We'll (hopefully) get started with a little painting today.
I'll give you a little background about ye olde hydrant to get you thinking about how to make it look really nice and beat-up. Maybe we'll even pay our fire hydrant a little visit in RL. :o)
This assignment isn't due for a few weeks so you'll have lots to time to paint it and apply a couple of new kinds of maps.
TEXT2010 Assignment 5 & 6
Assigned: Wed, Oct 17th
Value: 30%: UV's 10%, Diffuse 10%, Normal 2.5%, Specular 2.5%, Final Look 5%
Click here for the rubric for this assignment
Due: Wed, November 14th
Hydrant, UV'd and textured: 3DSMax file, diffuse map, normal map, specular map, and a simple render
SAVE your work uncompressed (2048 x 2048 PSDs recommended)
SEND me only Targas (.tga), one for each of your maps.
Maximum resolution: 2048 x 2048 pixels, 8 bits per channel, no alpha
File naming convention example:
tdonovan_hydrant.max
tdonovan_hydrant_diff.tga
tdonovan_hydrant_nrm.tga
tdonovan_hydrant_spec.tga
tdonovan_render.jpg (a screengrab or render of your final piece)
Save your Max file at a nice angle, maps applied and paths stripped.
Please be very careful with your naming conventions. All assignments are to be handed in via Dropbox.
Click here for a reminder on how to strip network paths in 3DSMax
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