Monday, October 15, 2012

WEEK 7: Texturing & Shading 1 - unwrapping more complex models, continued

We'll pick up where we left off last week, finishing up the unwrapping of our fire hydrant model.

Always keep in mind the importance of grouping your objects to make them easier to paint. We'll (hopefully) get started with a little painting today.

I'll give you a little background about ye olde hydrant to get you thinking about how to make it look really nice and beat-up. Maybe we'll even pay our fire hydrant a little visit in RL. :o)

This assignment isn't due for a few weeks so you'll have lots to time to paint it and apply a couple of new kinds of maps.


TEXT2010 Assignment 5 & 6 
Assigned: Wed, Oct 17th 
Value: 30%: UV's 10%, Diffuse 10%, Normal 2.5%, Specular 2.5%, Final Look 5% 
Click here for the rubric for this assignment 
Due:  Wed, November 14th 
Hydrant, UV'd and textured: 3DSMax file, diffuse map, normal map, specular map, and a simple render
SAVE your work uncompressed (2048 x 2048 PSDs recommended)
SEND me only Targas (.tga), one for each of your maps.
Maximum resolution: 2048 x 2048 pixels, 8 bits per channel, no alpha
File naming convention example:
tdonovan_hydrant.max
tdonovan_hydrant_diff.tga 
tdonovan_hydrant_nrm.tga 
tdonovan_hydrant_spec.tga
tdonovan_render.jpg  (a screengrab or render of your final piece)

Save your Max file at a nice angle, maps applied and paths stripped. 
Please be very careful with your naming conventions.  All assignments are to be handed in via Dropbox.

Click here for a reminder on how to strip network paths in 3DSMax

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