ASSIGNMENT 4 due today in class.
Last project of the year!
ASSIGNMENT 5 –
3D PROP 15%
DUE DATE: WEEK 15 April 18th
(in-class) – 15 Marks
*ZERO marks for late submissions
In 3D Studio Max, build a prop model that accompanies your character design from Assignment 1. For example, if the character was a retro spaceman then the 3D prop model could be his ray gun or helmet.
Polycount range: 2500 – 5000
When working be sure to keep in mind protocol and methodologies learned in Term 1 modeling class.
SUBMIT ALL OF THE FOLLOWING:
A) 3D prop model (.max or .fbx)
B) Reference material (sketches, photos etc. - jpg files)
C) Screenshots (front, side, back and ¾ view - .jpg files)
D) Sketchbook (I'll just view these in class and return them to you)
3D Studio Max
jpgs 1280w x 800h (pixels)
It's been a while since you guys did any modeling. If you need a refresher, here are some Digital Tutors tutorials to get you back up to speed:
Beginner's Guide to Modeling in 3ds Max
10 Ways to Improve Your Modeling in 3ds Max
Modeling Game Props in 3ds Max
Hard Surface Modeling Workflows in 3ds Max