First we'll be going over your next assignment consists of "thumbnails of your action". Thumbnails, thumbnailing, thumbnail posing... in animation these terms get tossed around a fair bit. They all refer to drawing quick, small gestures in planning animation.
Thumbnail examples from Animation Mentor |
Thumbnail translated to 3D |
Click here for more information: Animation Mentor article "Animation Tips & Tricks: THUMBNAILS"
DESN1136 Assignment 2: Animation Thumbnails
% of final grade: 20%
Assigned: Thursday, Sept 26th
Due: WEEK 6, Oct 8th in class
Assigned: Thursday, Sept 26th
Due: WEEK 6, Oct 8th in class
*Late assignments are worth 0
Max 1200 px wide @ 72 dpi
Filenames:
Filenames:
1136_a2_donovant_thmb_001.jpg
Plan the animation for a sequence in your virtual game. It can be built around the travelling sequences such as the walk, run, and jump cycles to be animated in the second half of the course. It could also focus on another significant part of the game. Drawings need not be clean but they should be clear, dynamic, and detailed. Consider using live action reference for this challenging assignment.
Rubric:
Exemplary - In-depth planning of all the movement and surrounding actions for animation sequence showing the character's specific personality and style of movement.
Excellent - Detailed movement study of animation sequence showing all major actions with some personality.
Acceptable - Simple study of most of the planned actions for the animated sequence.
Not Acceptable - Sparsely detailed study of a few of the key poses of the animated sequence.
Acceptable - Simple study of most of the planned actions for the animated sequence.
Not Acceptable - Sparsely detailed study of a few of the key poses of the animated sequence.
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