Monday, January 6, 2014

WEEK 1: Game Project Dev 4 DESN3012 Milestone 1 due Week 3

Welcome to Game Project Dev 4!
Please remember to sign in at each class.
This is a portfolio-building class that will give you time to complete your own pieces and to get feedback from industry pros. You could find yourself working on a game here at school or in the industry.
This class is strictly a work period and no lectures or formal instruction will be given aside from one-on-one critiques. Use your time productively so you don't fall behind or distract students around you. You will not be permitted to use this lab for gaming or web surfing except at designated breaks.

Your grade will be the cumulative total of 5 assignments DUE IN CLASS, each worth 20%.
These assignments are due:
WEEK 3, 6, 9, 12, and 15

All the assignments are your own choice but must be approved by me to receive a grade.

Milestone 1:  ex 5-10 second piece of animation. Value: 20%
DUE DATE: WEEK 3 Jan 23rd @ BEGINNING OF CLASS on BLACKBOARD
* Late submissions will receive ZERO marks.
It is recommended that you show work in progress next week so you can spend the following week on revisions and polish. Playbasts are fine. No rendering required.

FILE NAMING:
3012_ m1_lastnamefirstinitial_001.mov 
ex: 3012_m1_donovant.mov

Please read my post about file sizes, aspect ratios and codecs. We will go over this in class.

What types of pieces should you create? Well, SHORT ONES. Keep it simple. You should animate 20-30 short pieces over the year or two if you can for practice and expand on the ones you like best. By the end of term you should have 5 pieces of 5-10 second of animation or concept work.

some great ideas to get you started. 
Think ahead to what you would like to put on your demo reel. What makes a good demo reel?
2 big things: brevity & quality.
Avoid obvious n00b mistakes like having obnoxious content or a style so niche that would only appeal to one tiny studio. The rest is common sense -
-keep it short 30-90 seconds MAX - <2 min if you're a professional.
-only show your best work - be ruthless and cut everything that doesn't quite work
-make each character unique in their movements and personality
-try to find new rigs
-show your range


No comments:

Post a Comment