Wednesday, January 15, 2014

WEEK 2: Game Dev 2 DESN2017 Assignment 1: Run Cycle Due Next Week!

Great news! Animation Mentor has granted George Brown students permission to use the Stewart Rig provided you:
1) Properly accredit the Stewart rig in their work, as defined in the terms of use.
2) Do not re-post or share the Stewart rig -- in other words, each student must download the rig directly from the Animation Mentor site.

Here's the link!

Continuing with run cycles - here's a good place to read up on runs:
Richard Williams' "Animator's Survival Kit" pgs 176 - 200

Please do NOT use bad reference from the Internet such as AngryAnimator or Anime. Even the helpful Preston Blair is confusing to students - don't copy his drawings, they are too stylized for a normal run. Only source information from battle-tested, quality animators with high-end experience. 90% of the information online on animation is not usable at this level.

Digital Tutors has a great tutorial on runs but I will caution you it veers into territory you do not want to focus on for this cycle such as character sets, scripting for mirroring poses, and editing rotation order. You can learn these if you want but I want you to focus on just animating great poses with great timing using great reference.

This is one of the nicest game reels around - and for good reason, it belongs to Jonathan Cooper, Ubisoft Montreal's Animation Director on Assassin’s Creed III. Some killer realistic runs here:

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