Tuesday, February 14, 2012
WEEK 6: Animation Direction 2 -- Work period for sets and armatures
Milestone 2: Puppet armature, basic set started
Assigned: 09/02/12
Due: 23/02/12 In class
% of final grade: 10%
Rubric:
Exemplary: Progress made on both puppet(s) and set ahead of schedule and represents more than half the work involved including r&d and sourcing supplies.
Excellent: Puppet(s) and sets about half complete and on schedule
Acceptable: Puppet(s) and sets started, most materials sourced, not too far behind schedule.
Not Acceptable: Puppet(s) and sets behind schedule. Materials not fully sourced.
WEEK 6: Character Acting 2: Attack, continued!!
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that's some anticipation right there! |
Assigned: 08/02/12
Due: 05/03/12
% of final grade: 20%
Tranisition from the walk and run cycles into an 'attack'. Your file should include the walk cycle and the transition to the run. Include a transition into the attack that shows anticipation, and be sure to complete the action with a believeable follow through. If possibly, the attack should also transition back into the run or the walk.
Use the pre-built humanoid skeleton or your own rig.
Rubric:
Exemplary: Clear personality and attitude, strong apparent weight, fluid motion with a strong grasp of all animation principles. Action transitions flawlessly from the walk or run and includes a clear anticipation and follow through.
Excellent: Apparent personality, weight and almost entirely fluid motion with a good grasp of nearly all animation principles. Action transitions smoothly from the walk or run and includes an anticipation and follow through.
Acceptable: Some personality and weight. Motion is mostly fluid with minor errors or missing animation principles. Action transitions reasonably smoothly from walk or run with some attempt at anticipation and follow through.
Not Acceptable: Attack not convincingly heavy or not fluid with quite a few glitches or missing animation principles. Transition not smooth or with errors such as missing anticipation or follow through.
Equal weight will be given to:
Attitude/Personality, Weight, Pacing/Timing, Overlapping Actions/Secondary Motion
Please submit files by FTP.
Please hand in 2 files, your playblast and your maya fil.
You can hand in videos in any standard format except .wmv.
Ex: .mov, .avi, .mp4,
Naming convention:
tdonovan_attack_000.ma
tdonovan_attack_000.avi
Include any referenced files. Please watch your naming conventions. No caps, extra characters or spaces. Feel free to number the files up to 999 as you like. It will help differentiate the files should you need to resubmit.
Please hand in files via ftp.
WEEK 6: Modeling and Animation II: Action analysis
"Action analysis" in animation often means working from live action reference
The next level of applying the Principles of Animation is the most elusive: adding personality to our characters. Staging, solid posing and appeal will come into play even more in this last 3D animation assignment for this course.
You'll be taking a few weeks to find, analyze and animate a short live action clip of your choice or creation.
Assignment 3
Luxo Lamp: Action Analysis
Assigned: 15/02/12
Due: 05/03/12
Find a live action clip no longer than 10 seconds. Download it using 'Save Vid' or another downloading tool (see sidebar links). Analyze it frame by frame looking for keys, breakdowns, arcs, timing, and any other noteworthy details that make the clip interesting to you. Take notes on paper or draw over stills. You can also import the clip into Maya to rotoscope parts of the action.
Animating Luxo doing the same action using any other primitives you need to sell this piece. Zero marks are given for modeling, lighting, or texturing. This is entirely an animation assignment. The camera angles do not have to match the live action reference but make sure they're flattering to your action.
As with the jump, be sure to make the lamp look heavy by showing the effort required to move that weight. Now's your chance to add a little character and personality to your lamp.
The final output should be 3 files: your reference, your playblast, and your maya file.
Try to optimize your videos so they are as small as possible while maintaining image quality.
I will accept .avi's, .mov's, .mp4's. Please no .wmv's.
Files should be named as follows:
tdonovan_luxo_vid_ref.avi
tdonovan_luxo_action_000.avi
tdonovan_luxo_action_000.ma
The file number (000) should be whatever version of the file you hand in. You can hand in any version up to 999. This could come in handy if you need to resubmit. You can simply send me the new file with the new version number. Careful with your file naming. No caps. No extra spaces. No extra descriptors.
Rubric:
Exemplary: Advanced grasp of animation principles evident. Luxo has unmistakable weight, clear, snappy timing, convincing overlapping action. Camera angles should frame action so that it is clearly staged for maximum readability with strong sillhouettes. Luxo has a clear personality and appeal.
Excellent: Strong grasp of most of the animation principles with few mistakes. Luxo has consistent weight, good timing, and good use of overlapping action. Camera angles frame the action well. Luxo has some personality and appeal.
Acceptable: Reasonably executed animation utilizing most of the animation principles with some minor mistakes. Luxo has mostly consistent weight, timing and overlapping action. Action is staged reasonably well. Luxo has a somewhat clear personality.
Not Acceptable: Lack of evident understanding of the animation principles with several mistakes. Luxo not heavy or smoothly-timed with little to no overlapping action. Camera doesn't frame the action well. Luxo doesn't appear to have any personality.
Assignments to be handed in via FTP.
The next level of applying the Principles of Animation is the most elusive: adding personality to our characters. Staging, solid posing and appeal will come into play even more in this last 3D animation assignment for this course.
![]() |
student examples of action analysis |
Assignment 3
Luxo Lamp: Action Analysis
Assigned: 15/02/12
Due: 05/03/12
Find a live action clip no longer than 10 seconds. Download it using 'Save Vid' or another downloading tool (see sidebar links). Analyze it frame by frame looking for keys, breakdowns, arcs, timing, and any other noteworthy details that make the clip interesting to you. Take notes on paper or draw over stills. You can also import the clip into Maya to rotoscope parts of the action.
Animating Luxo doing the same action using any other primitives you need to sell this piece. Zero marks are given for modeling, lighting, or texturing. This is entirely an animation assignment. The camera angles do not have to match the live action reference but make sure they're flattering to your action.
As with the jump, be sure to make the lamp look heavy by showing the effort required to move that weight. Now's your chance to add a little character and personality to your lamp.
The final output should be 3 files: your reference, your playblast, and your maya file.
Try to optimize your videos so they are as small as possible while maintaining image quality.
I will accept .avi's, .mov's, .mp4's. Please no .wmv's.
Files should be named as follows:
tdonovan_luxo_vid_ref.avi
tdonovan_luxo_action_000.avi
tdonovan_luxo_action_000.ma
The file number (000) should be whatever version of the file you hand in. You can hand in any version up to 999. This could come in handy if you need to resubmit. You can simply send me the new file with the new version number. Careful with your file naming. No caps. No extra spaces. No extra descriptors.
Rubric:
Exemplary: Advanced grasp of animation principles evident. Luxo has unmistakable weight, clear, snappy timing, convincing overlapping action. Camera angles should frame action so that it is clearly staged for maximum readability with strong sillhouettes. Luxo has a clear personality and appeal.
Excellent: Strong grasp of most of the animation principles with few mistakes. Luxo has consistent weight, good timing, and good use of overlapping action. Camera angles frame the action well. Luxo has some personality and appeal.
Acceptable: Reasonably executed animation utilizing most of the animation principles with some minor mistakes. Luxo has mostly consistent weight, timing and overlapping action. Action is staged reasonably well. Luxo has a somewhat clear personality.
Not Acceptable: Lack of evident understanding of the animation principles with several mistakes. Luxo not heavy or smoothly-timed with little to no overlapping action. Camera doesn't frame the action well. Luxo doesn't appear to have any personality.
Assignments to be handed in via FTP.
Tuesday, February 7, 2012
WEEK 5: Animation Direction 2 -- Milestone 1: In-class critique, continued, plus work period for sets and armatures
We'll wrap up the Milestone 1 critiques -- bravo on the work I've seen so far! Looks very well-organized and jammed with creative ideas. Your input is invaluable so please help each other make the most of this very important step in the production process.
This is our first work period to focus on set and armature building. We can also have a look at the equipment that's available and start testing cameras. I'll see if Kathy can pop by... :o)
If we have time I'll show you the testing software we're hoping to use and the backup plan as well.
This is our first work period to focus on set and armature building. We can also have a look at the equipment that's available and start testing cameras. I'll see if Kathy can pop by... :o)
If we have time I'll show you the testing software we're hoping to use and the backup plan as well.
WEEK 5: Character Acting 2: Attack!!
Wrapping up your rigs, walks, and runs -- I'll spend time going over your marks for the first assignment and answer any questions you may have about the work you've done so far.
Next up: attacks! This is our final assignment before the break. Making the most of the fight choreography training you had in Term 1, come up with a fight movement or short sequence that flows logically and fluidly from your cycle animation.
You can use weapons if you like. I mean your characters can.
We'll look at a couple of examples of great fight sequences and analyse what makes them so punchy and fun to watch.
WEEK 5: Modeling and Animation II: Luxo, Continued
We've covered a lot of the Principles of Animation so far, but there's still a lot to cover in terms of secondary & overlapping action. The Luxo character has only its head and base to drag and settle, so it's important to use them well to show gravity's effects. Controlling secondary action takes practice. Too much secondary makes the characters look too rubbery. Not enough, and they look like robotic.
We looked at some clips from the masters of secondary action -- Disney, Bluth, and Keane and studied how it gives their work such nice flow and weight.
We studied photographic reference of other people jumping.
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"Secret of Nimh" by Don Bluth, master of secondary action |
Now it's your turn to create some video reference for yourself. We'll set up cameras and tripods and shoot some footage to use to try rotoscoping -- a process I eyed with suspicion until I discovered what a time-saver it can be.
Creating Image Planes From Video Reference
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Click here to see one of you as a lamp. |
It's relatively easy to bring footage into your animation files. You can easily follow the frame-by-frame reference, ie, rotoscope, but you'll quickly see that with just a little exaggeration you can make your animation even better, heavier, and snappier than the live action footage.
Check out the video to see how I turned one of my students into a lamp...
Here are the instructions on how to view an image sequence in your viewport:
-Find and trim the reference video you want and save it.
-Create a jpg image sequence for it at 24 fps, aiming for the lowest tolerable quality setting (I got 11 kb/fr)
You can do this easily in QuickTimePro.
You can also use Premiere, Final Cut Pro, AfterEffects, etc.
In Premiere: -->File | Export | Media. Select TIFF as the format, and set source range to Entire Clip.
In Maya:
-create a new camera from the main menu: Create --> Camera
-in the viewport, look through your new camera: Panels --> Perspective --> Camera 1 (or whatever you named your camera)
-in the viewport, create an image plane: View --> Image Plane --> Import Image, click on the first frame of your image sequence.
-View --> Image Plane --> Image Plane Attributes --> Select "Use Image Sequence"
- in Image Plane Attributes, select the visibility Display --> In all views
Animate through the perspective window or the camera if you like
- in Image Plane Attributes, select the visibility Display --> In all views
Animate through the perspective window or the camera if you like
Finish your Luxo Jump this week! When the basics are working, polish secondary, overlap, drag, settle, and moving holds. If you have extra time, try adding in a little personality. Upload your work in progress to your blog along with video or photographic reference.
Tuesday, January 31, 2012
WEEK 4: Animation Direction 2 -- Milestone 1: In-class critique
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shooting still from Coraline |
In-class critique and work period today.
Come cheer each other on and contribute helpful ideas.
You should bring:
Production schedule,
Storyboard and/or animatic,
2D plan of set and puppet including armature
![]() |
storyboard from Aardman's "Shaun the Sheep" |
WEEK 4: Character Acting 2: Transitions to Run Cycles
Transitioning from walk cycles to run cycles this week -- we'll start dealing with blending cycles together. I don't want to see just any ol' computer-tweened morphing from you guys! I want a real transition! Think about how you'd go from walking to running. Slap on those runners, hit some pavement or a treadmill and feel the difference between the two gaits. Make sure it's obvious in your animation that you understand a new action requires an anticipation.
Does your COG drop a bit lower before it springs higher? Do you need to lean forward? Do you take one big walking step before your first running step? Exaggerating things like this to make the audience appreciate your analysis.
We'll look at some video analysis of running. There are so many kinds of running -- sprinting and long-distance running, jogging, barefoot running, and all sorts of speeds (spm) and styles, including cartoony.
Read up on runs:
Richard Williams' "Animator's Survival Kit" pgs 176 - 200
Assignment 2: Run Cycle
Assigned: 31/01/12
Due: 13/02/12
% of final grade: 20%
Animate a treadmill run that clearly shows the personality and attitude of the character.
Your file should include the walk cycle and the transition to the run. The run cycle should also cycle on its own.
Use the pre-built humanoid skeleton or your own rig.
The timing (both frames per step and timing of secondary actions such as arm swings and head drag) should support the attitude and personality. The character should have a believable weight. Steps should be symmetrical (apparently if not mathematically) and the motion should be fluid and smooth without obvious pops or bumps. Body parts should be offset from one another a bit so every part of the action doesn't occur on the same frame.
Rubric:Exemplary: Clear personality and attitude, strong apparent weight, fluid motion with a strong grasp of all animation principles.
Excellent: Apparent personality, weight and almost entirely fluid motion with a good grasp of nearly all animation principles.
Acceptable: Some personality and weight. Motion is mostly fluid with minor errors or missing animation principles.
Not Acceptable: Generic run not convincingly heavy or not fluid with quite a few glitches or missing animation principles.
Equal weight will be given to:
Attitude/Personality, Weight, Pacing/Timing, Overlapping Actions/Secondary Motion
Please submit files by FTP.
Please hand in 2 files named as follows:
tdonovan_run_000.ma
tdonovan_run_000.avi
Include any referenced files. Please watch your naming conventions. No caps, extra characters or spaces.
Feel free to number the files up to 999 as you like. It will help differentiate the files should you need to resubmit.
Your file should include the walk cycle and the transition to the run. The run cycle should also cycle on its own.
Use the pre-built humanoid skeleton or your own rig.
The timing (both frames per step and timing of secondary actions such as arm swings and head drag) should support the attitude and personality. The character should have a believable weight. Steps should be symmetrical (apparently if not mathematically) and the motion should be fluid and smooth without obvious pops or bumps. Body parts should be offset from one another a bit so every part of the action doesn't occur on the same frame.
Rubric:Exemplary: Clear personality and attitude, strong apparent weight, fluid motion with a strong grasp of all animation principles.
Excellent: Apparent personality, weight and almost entirely fluid motion with a good grasp of nearly all animation principles.
Acceptable: Some personality and weight. Motion is mostly fluid with minor errors or missing animation principles.
Not Acceptable: Generic run not convincingly heavy or not fluid with quite a few glitches or missing animation principles.
Equal weight will be given to:
Attitude/Personality, Weight, Pacing/Timing, Overlapping Actions/Secondary Motion
Please submit files by FTP.
Please hand in 2 files named as follows:
tdonovan_run_000.ma
tdonovan_run_000.avi
Include any referenced files. Please watch your naming conventions. No caps, extra characters or spaces.
Feel free to number the files up to 999 as you like. It will help differentiate the files should you need to resubmit.
WEEK 4: Modeling and Animation II: Luxo Jr - the short that launched Pixar
We'll do a follow-up on your bouncing ball assignments before moving on to our next task: Luxo Lamp jumps!
The Luxo lamp is for 3D what the famous flour sack has been for generations of 2D animators -- a tool for perfecting & demonstrating a mastery of the 12 Principles of Animation. We'll watch "Luxo Jr", Pixar's short from 1986. As you watch this famous film, bear in mind the primitive tools the artists were working with at the time. This is a remarkable first film for what was then a fledgling industry, which has grown into the multi-faceted world of CG movies, shorts, and games we know today.
From Wikipedia:
Luxo Jr. is the first film produced in 1986 by Pixar Animation Studios, following its establishment as an independent film studio. It is a computer-animated short film (two and a half minutes, including credits), demonstrating the kind of things the newly-established company was capable of producing. It was the first Pixar short to release within a Pixar film. It is the source of the small hopping desk lamp included in Pixar's corporate logo. In a subsequent re-release after Pixar became popular, a pretext was added to the film reading, "In 1986 Pixar produced its first film. This is why we have a hopping lamp in our logo." Download and view other examples of Pixar's shorts and learn more about their production process here:
http://www.pixar.com/index.html
Before jumping from a bouncing ball to a complex humanoid, the Luxo lamp gives us an opportunity to use a simple multi-jointed character to practice using the 12 Principles to create not just weight and timing, but also personality.
It's also a great opportunity to analyze live action reference.
Download the Luxo Rig for Maya here.
Assignment 2
Luxo Lamp Animation:
Assigned: 31/01/12
Due: 13/02/12
Files should be named as follows:
tdonovan_luxo_000.avi
tdonovan_luxo_000.ma
The file number (000) should be whatever version of the file you hand in. You can hand in any version up to 999. This could come in handy if you need to resubmit. You can simply send me the new file with the new version number.
Careful with your file naming.
No caps. No extra spaces. No extra descriptors.
Rubric:
Exemplary: Advanced grasp of animation principles evident. Luxo has unmistakable weight, clear, snappy timing, convincing overlapping action.
Excellent: Strong grasp of most of the animation principles with few mistakes. Luxo has consistent weight, good timing, and good use of overlapping action.
Acceptable: Reasonably executed animation utilizing most of the animation principles with some minor mistakes. Luxo has mostly consistent weight, timing and overlapping action.
Not Acceptable: Lack of evident understanding of the animation principles with several mistakes. Luxo not heavy or smoothly-timed with little to no overlapping action.
Assignments to be handed in via FTP.
The Luxo lamp is for 3D what the famous flour sack has been for generations of 2D animators -- a tool for perfecting & demonstrating a mastery of the 12 Principles of Animation. We'll watch "Luxo Jr", Pixar's short from 1986. As you watch this famous film, bear in mind the primitive tools the artists were working with at the time. This is a remarkable first film for what was then a fledgling industry, which has grown into the multi-faceted world of CG movies, shorts, and games we know today.
From Wikipedia:
Luxo Jr. is the first film produced in 1986 by Pixar Animation Studios, following its establishment as an independent film studio. It is a computer-animated short film (two and a half minutes, including credits), demonstrating the kind of things the newly-established company was capable of producing. It was the first Pixar short to release within a Pixar film. It is the source of the small hopping desk lamp included in Pixar's corporate logo. In a subsequent re-release after Pixar became popular, a pretext was added to the film reading, "In 1986 Pixar produced its first film. This is why we have a hopping lamp in our logo." Download and view other examples of Pixar's shorts and learn more about their production process here:
http://www.pixar.com/index.html
Before jumping from a bouncing ball to a complex humanoid, the Luxo lamp gives us an opportunity to use a simple multi-jointed character to practice using the 12 Principles to create not just weight and timing, but also personality.
It's also a great opportunity to analyze live action reference.
![]() |
Eadweard Muybridge's classic photo of the long-jumper has many clues we can use to bring life to our animation. |
Assignment 2
Luxo Lamp Animation:
Assigned: 31/01/12
Due: 13/02/12
- Using video and photographic reference, animate the Luxo lamp doing a simple jump forward
- All the Principles of Animation should be in this assignment, especially nuts-and-bolts tools like Anticipation, Action, Reaction, Weight, Timing, Arcs, and even more esoteric ones like Appeal.
- Spend your time on the mechanics of the jump. If you have time, you can add a little personality.
- Think about how heavy the base of the lamp would be. Show the effort required to move that weight.
Files should be named as follows:
tdonovan_luxo_000.avi
tdonovan_luxo_000.ma
The file number (000) should be whatever version of the file you hand in. You can hand in any version up to 999. This could come in handy if you need to resubmit. You can simply send me the new file with the new version number.
Careful with your file naming.
No caps. No extra spaces. No extra descriptors.
Rubric:
Exemplary: Advanced grasp of animation principles evident. Luxo has unmistakable weight, clear, snappy timing, convincing overlapping action.
Excellent: Strong grasp of most of the animation principles with few mistakes. Luxo has consistent weight, good timing, and good use of overlapping action.
Acceptable: Reasonably executed animation utilizing most of the animation principles with some minor mistakes. Luxo has mostly consistent weight, timing and overlapping action.
Not Acceptable: Lack of evident understanding of the animation principles with several mistakes. Luxo not heavy or smoothly-timed with little to no overlapping action.
Assignments to be handed in via FTP.
Wednesday, January 25, 2012
WEEK 3: Animation Direction 2 -- Guest speaker: Stop motion animator Luke Mistruzzi & a tour of Cuppa Coffee
We're starting sharp at 12 in the Octagon - I have some tasks for you to work on for the afternoon.
Next we're getting a visit from Luke Mistruzzi, Creative Director / Animator at Powerline Films and former Cuppa Coffee stop-motion animator.
Next we're getting a visit from Luke Mistruzzi, Creative Director / Animator at Powerline Films and former Cuppa Coffee stop-motion animator.
As I detailed in my email, Luke has arranged for us to tour Cuppa Coffee!
We'll have to go over in small groups. Meanwhile, you guys can get started on your projects:
Milestone 1: Planning
Assigned: 19/01/12
Due: 02/02/12 In class (next week)
% of final grade: 20%
Create a detailed plan for your project. Please keep your ideas simple and contained. You should include:
- a production schedule,
- a storyboard and/or animatic,
- a drawing of your set plan including top-down view, and
- a drawing of your puppet including a plan for the armature.
- technically challenging R&D should be included here such as green screen, plans for moving characters that fly or jump
You would be wise to include a 'plan b' in case you run behind schedule.
Rubric:
Exemplary: Thoroughly planned, detailed and clear presentation with all aspects of the project well organized. Timelines seem reasonable, solutions to technical challenges anticipated.
Excellent: Well-planned, clear overall package with most aspects of the project well organized. Timelines outlined and solutions to most technical challenges anticipated.
Acceptable: Overall plan of the project completed with minimal missing elements. Timelines suggested and some technical challenges outlined.
Not Acceptable: Project not thoroughly planned. Timelines vague, missing elements, not much anticipation of technical challenges.
Good luck!
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