Wednesday, April 17, 2013

WEEK 15: Game Project Development 4 DESN3012 - Final Portfolio Review in 503

Last class!!  Please bring your portfolio material to 503 for your critique.
Can't believe you're graduating!!! Good luck, please stay in touch. 


Sunday, April 14, 2013

WEEK 9: 2D Digital Art 1 - Level Design Due - Assignment 4: Sprites!

Assignment 4: Sprite Animation in Photoshop 
 artwork by Eric Frech

BRIEF:
CREATE A SET OF 2D SPRITES AND ICONS FOR A TOWER DEFENCE GAME OR SIDESCROLLING GAME. YOU MAY CREATE ITEMS FOR YOUR ASSIGNMENT 3 LEVEL DESIGN

YOUR PHOTOSHOP FILE MUST HAVE:
2 SPRITES EACH WITH FULL ANIMATION
4 POWER UPS WITH ANIMATION
2 STATIC ENEMIES (TURRETS, ETC)
2 VEHICLES
2 OBSTACLES

DELIVERABLES
PS SOURCE FILE WITH A JPEG PREVIEW AND OPTIONAL GIF ANIMATION.

FILENAME:
donovant_sprites_000.psd
donovant_sprites_000.jpg
optional: 
donovant_run_000.gif

DUE DATE
WEEK 11 (April 29th) IN CLASS
HAVE SOURCE FILE AVAILABLE AT EACH CLASS
MARK BREAKDOWN
VALUE 25%
Followed Brief - 5
Animation - 5
Power up animation - 5
Enemies, Obstacles, Vehicles - 5
Detail & Rendering - 5

* Late projects are subject to a penalty of 5 MARKS per day

Sunday, April 7, 2013

WEEK 14: Game Project Development 4 DESN3012

1 week left!
Please sign in and let me know if there's anything I can help you with (animation, uv'ing, texturing, painting).


REMINDER: PORTFOLIO REVIEW NEXT CLASS

WEEK 8: 2D Digital Art 1 - Sidescroller Level Design, Wrapping up Assignment 3

Picking up where we left off last week, we'll continue with level design adding a mid-ground layer, elements like platforms and door frames, and apply techniques such as shadows and filters to dress up the art style.


We'll discuss more esoteric concepts like continuity and atmosphere, create repeating elements and build depth by placing panning objects in the foreground and mid-ground.

This assignment is now due at the start of NEXT WEEK's CLASS to give you time to work on it outside of class.

Please check your file naming conventions. Remember to  CROP your image down to just your artwork - 600 Pixels high - 2000 Pixels wide - can be longer if you like.
Remember to RASTERIZE your reference image files.

Here's a simple example of how your BG could move in parallax to show perspective in a game environment.


Next week: animating sprites in Photoshop

Wednesday, April 3, 2013

WEEK 13: Game Project Dev 2 DESN2017 Assignment 4 due next week!

Good luck with your projects! If you need any help, please let me know. 

WEEK 13: Asset Dev DESN1086-A: Assignment 4 due! Assignment 5 handout

ASSIGNMENT 4 due today in class.

Last project of the year!

ASSIGNMENT 5 – 
3D PROP 15%
SKETCHBOOK 5%

DUE DATE: WEEK 15 April 18th 
(in-class) – 15 Marks
*ZERO marks for late submissions
In 3D Studio Max, build a prop model that accompanies your character design from Assignment 1. For example, if the character was a retro spaceman then the 3D prop model could be his ray gun or helmet.
Polycount range: 2500 – 5000
When working be sure to keep in mind protocol and methodologies learned in Term 1 modeling class.

SUBMIT ALL OF THE FOLLOWING:
A) 3D prop model (.max or .fbx)
B) Reference material (sketches, photos etc. - jpg files)
C) Screenshots (front, side, back and ¾ view - .jpg files)
D) Sketchbook (I'll just view these in class and return them to you)

REQUIREMENTS:
Filenames:
DESN1086_Assign5_DONOVANT_prop.max
DESN1086_Assign5_DONOVANT_ref.jpg
DESN1086_Assign5_DONOVANT_prop.jpg

FORMATS:
3D Studio Max
jpgs 1280w x 800h (pixels)


It's been a while since you guys did any modeling. If you need a refresher, here are some Digital Tutors tutorials to get you back up to speed:
CG101: Modeling
Beginner's Guide to Modeling in 3ds Max
10 Ways to Improve Your Modeling in 3ds Max
Modeling Game Props in 3ds Max
Hard Surface Modeling Workflows in 3ds Max

WEEK 13: Game Project Development 4 DESN3012


Final stretch!
2 weeks left.
Please sign in and let me know if there's anything I can help you with (animation, uv'ing, texturing, painting)