We're going to 'blend' our cycles together using the simplest tools in Maya. Blending between different actions may involve adding extra details between cycles. For example, a walk to a run requires a tricky middle action where the character gathers energy to move more quickly.
Homework, due Mon March 28:
Blend 3 game cycles (eg, walk-run-jump, or idle-crouch-walk).
We'll also look at automatic retargeting systems such as the ones used here by Havok: