Monday, September 12, 2011

WEEK 2: Texturing & Shading 1

I'll be your model for this week

We'll pick up where we left off last week and start editing the UV's for a simple low-res game model: the exciting "No Parking" sign.  By now you should have had some practice with simple UV mapping and unwrapping. If not, please catch up using the  resources I mentioned in the last post for this class.

We'll unwrap the three sections of this sign together in class. I'll show you how to render a UV snapshot you can paint up in Photoshop any way you like.  We'll keep things simple with some photo textures from the internet... for now! But don't get stuck there. We're moving into Photoshop to doctor up our texture map and apply it to our models.

TEXT2010 Assignment 1

1st Assignment: 5% Click here for the Rubric for this assignment
Due: Sunday, Sept 26
Sign, UV'd and textured: 3DSMax file, UVW template, and Diffuse map.
SAVE your work uncompressed (PSDs recommended)
SEND me only PNG's.
Maximum resolution: 2048x2048
File naming convention example:

We have another agenda today -- studying entropy!
Texturing is all about showing the effects of time, use, and weather. Weather permitting, we'll go into the wild to start collecting photo reference of urban decay.

TEXT2010 Assignment 2

2nd Assignment: 10%  Click here for the Rubric for this assignment
Due: Sunday, Sept 26th
Create reference library for examples of entropy in the city. Submit at least 12. Try to show a wide variety of ideas. Include notes if you are so inclined. This library is for YOU to use when texturing your city, so make it what you need.
SAVE your images at any resolution.
SEND me your images only as NON-interlaced PNGs.
Maximum file size: 2 MB
Largest measurement: 2048
File naming convention example:

Next week we'll have a look at our reference photos and add a few different kinds of texture maps to our low-res sign model.  Next we'll dive in to another, more complex, high-res model.

Any questions, please let me know!

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