|X-Men render and diffuse map|
Wrapping up Assignment 1: part 1, "Stop sign"
Diffuse maps! That's what this class will cover from stem to stern. As we discussed in Week 1, the diffuse is what give objects their basic colour information. We'll start with photographic textures as a base and refine them in Photoshop. We'll get into other types of maps next week.
All that's due this week is the UV's, the diffuse map and the Max file with the texture file applied.
Wrapping up Assignment 2: "Entropy in the city."
We'll have a look at some WIP examples so you'll know if you're on the right track. If you have any questions, please ask them well before the deadline. PLEASE read the rubric -- this isn't just a random series of 12 snapshots. Overshoot and choose your best images to edit and refine so they are visually compelling. This project should inspire you to always bring a camera with you and always be building your collection of reference images.
|Textures should show the effects of time and the elements.|