|
Epic Citadel |
Reflection maps are used for all sorts of details - shiny metals, mirrors, water, windows.. But real reflections are very slow to render. Solution: reflection maps -- entirely fake reflections created with textures. We'll apply some basic reflection maps and talk about some potential uses for your game.
|
Prince of Persia |
Our other topic today is "nonliteral textures" - meaning non-photographic realism.
Texturing in the style of a specific game often requires us to conform to a specific art style. We'll look at some popular games that use alternative art styles and talk about how they achieved the look.
No comments:
Post a Comment