Tuesday, November 22, 2011

WEEK 12: Texturing & Shading 1: Reflection Maps, Nonliteral Textures

Epic Citadel
Reflection maps are used for all sorts of details - shiny metals, mirrors, water, windows.. But real reflections are very slow to render. Solution: reflection maps -- entirely fake reflections created with textures. We'll apply some basic reflection maps and talk about some potential uses for your game.

Prince of Persia
Our other topic today is "nonliteral textures" - meaning non-photographic realism.
Texturing in the style of a specific game often requires us to conform to a specific art style. We'll look at some popular games that use alternative art styles and talk about how they achieved the look.





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