|The famous 'human/dog' comparison scene from 101 Dalmations|
Next we'll get ready to transition into the run cycle.
Next class I'll show you a bunch of video examples of both sprinters and long-distance runners in slow motion and talk about the mechanics of a run.
Homework: Read up on runs in the Animator's Survival Kit pgs 176-200
Assignment 2: Run Cycle
% of final grade: 20%
Use the pre-built humanoid skeleton or your own rig.
Animate a treadmill run that clearly shows the personality and attitude of the character. The run should cycle on its own but also transition smoothly from the walk. By transition I mean there should be a believable weight shift to pick up speed - this could include an anticipation, a change of mood, and a shift forward in the center of gravity.
The timing (both frames per step and timing of secondary actions such as arm swings and head drag) should support the attitude and personality. The character should have a believable weight. Steps should be symmetrical (apparently if not mathematically) and the motion should be fluid and smooth without obvious pops or bumps. Body parts should be offset from one another a bit so every part of the action doesn't occur on the same frame.
Exemplary: Clear personality and attitude, strong apparent weight, fluid motion with a strong grasp of all animation principles.
Excellent: Apparent personality, weight and almost entirely fluid motion with a good grasp of nearly all animation principles.
Acceptable: Some personality and weight. Motion is mostly fluid with minor errors or missing animation principles.
Not Acceptable: Generic walk not convincingly heavy or not fluid with quite a few glitches or missing animation principles.
Equal weight will be given to:
Overlapping Actions / Secondary Motion
Please submit files by FTP. Instructions will be sent via email.