Tuesday, March 19, 2013

WEEK 11: Game Project Dev 2 DESN2017 Assignment 3 due today!

ASSIGNMENT 3 DUE TODAY  IN 503.
Here's an article about one of the world's best concept artists & industrial designers -  Scott Robertson:
http://www.designstudiopress.com/new_site/interviews/media/3DA26_Scott_Robertson.pdf

If you're ever unsure about the technique of thumb nailing vehicles, google image search that dude ^ and you will be amazed at the sheer volume of his work. I've seen his actual sketchbooks and they are filled to the brim with page after page of designs. He's the real deal. 


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NEXT ASSIGNMENT:

ASSIGNMENT 4 - ASTEROID MINER 
BRIEF:
For assignment 4, you are modelling a ROBOT ASTEROID MINER using the supplied art as inspiration. You do not need to be 100% faithful to the art supplied. You also need to texture the model. THIS IS INTENDED TO BE A PORTFOLIO PIECE, therefore you need to make sure that it is “like the sample” but with enough from you.
DELIVERABLES:
PSD SOURCE FILES
3D MAX FILE
FILENAME: ASSIGN4_ROBOT_YOURNAME
DUE DATE: WEEK 14  April 11
TO BE EVALUATED DURING CLASS
MARK BREAKDOWN:
ASTEROID MINER    35 MARKS

WEEK 11: Asset Dev DESN1086-A: Assignment 4 due in 2 weeks!


This class is for you to work on your character action. By the end of this class you should have animated your scene in rough.  Be sure to double check your naming conventions and formatting. We had a ton of mistakes on the last hand-in and they will cost you marks!

Street Fighter
Super Meat Boy


Braid

WEEK 11: Game Project Development 4 DESN3012

Morning, folks! Don't forget to sign in.

Here's another amazing free organizational tool for you: Trello!
I'm using it on a freelance job and it looks great! Great for groups or even folks like yourselves managing multiple deadlines:  https://trello.com/tour

I know you have animation due this week so I hope to help anyone who needs it with the final polishing  phase of your shot. The polish pass is usually the most fun for animators - after all the hard work of blocking and posing, you finally get to finesse your shot and show everyone the lovely, fluid animation that's been playing in your head for days or weeks. :D
Digital Tutors recently released a really nice 1-hour tutorial on polishing techniques:
Many animators have documented their polishing process. Here's a really nice one from Malcon Pierce  (Tangled, Ice Age 3)




Sunday, March 17, 2013

WEEK 5: 2D Digital Art 1 - Comic Book Art in Photoshop, continued -- Adding the Final Colour Effects

Pencils: Greg Capullo Inks: Jonathan Glapion Colours: FCO
Now it's time to finalize our image by adding colour to mold the 3D look of the characters. We'll continue using the special brushes we created last week and add a bunch of new tools and techniques such as layer styles or blend modes, gradients, highlights and shadows, and blur effects. These are great pro tricks to make your artwork look really slick and get used to the amazing power of Photoshop.

This assignment is due today in class!  
Remember, late projects are only allowed with advance permission and subject to late penalties. 

Wednesday, March 13, 2013

WEEK 10: Game Project Dev 2 DESN2017 Assignment 3 due next week

How are those tanks coming along? 
One week to go....

Here's a really nice progress blog for this futuristic tank by a very young 3D generalist Dirk Driehuijzen:
http://dirkdriehuijzen.wordpress.com/2012/10/29/wip-futuristic-tank/

I also recommend you have a look at the quality of work in forums like the one connected with 3D visualization tool Verold. It's a great way to share your work and get feedback. Here's an example of a tank by Daniel Rutherford that's viewable at this link:
http://studio.verold.com/projects/512114ebeeacc102000001a2

Use your mouse to navigate and the number keys to toggle different view modes.
Here's some more info about Verold:

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WEEK 10: Asset Dev DESN1086-A: Assignment 3 DUE, Assignment 4 starts today!

Assignment 3 due today!

Assignment 4 hand-out today -

CHARACTER ACTION ANIMATION



DUE DATE: WEEK 13 (in-class) April 4th
20 Marks
*ZERO marks for late submissions

Develop an action animation (side-scrolling) for the character you designed in
Assignment 1. The animation should be consistent with your character’s design and
personality as shown in previous assignments.

Use thumbnails and rough sketches to explore your ideas. Establish your key poses
first (minimum 6 frames). Any additional in-between frames are more to support the
main action found in your key poses.
Action can be some form of attack (kick, punch, sword slash etc) or other suitable action
(evade/dodge, ground roll etc).
In the examples from Limbo the character runs, jumps, climbs, and hangs from a giant insect. What do the characters do in your favorite side scrollers that your character might do?

SUBMIT ALL OF THE FOLLOWING:
A) Thumbnail sketches – minimum 6 key poses
B) Line-test animation – preliminary animation
C) Final animation – polished B&W or Colour

Filename:
DESN1086_Assign4_DONOVANT_actionthumbs.jpg
DESN1086_Assign4_DONOVANT_actionlinetest.mov or .gif or .swf
DESN1086_Assign4_DONOVANT_actionfinal.mov or .gif or .swf

All file dimensions should be max 640 px along longest edge.
Mov files should be compressed using H.264 or other standard codec using Adobe Media Encoder, Handbrake or QT pro.





WEEK 10: Game Project Development 4 DESN3012

More workflow info today...
Sweatbox session with Walt Disney himself. No pressure!
Are you guys tracking your work? You should think about it.  I mentioned "Ganttr" last week, a great tool for tracking schedules.  At work we usually use the in-house proprietary system for uploading and downloading files but tracking is often done with Google Docs. True! 4 studios I've worked at used Google docs.

Here are a couple of great workflow posts one with a chunky video about critter animation at Tippet Studios.

http://www.kenmusicanimator.com/KennyMusicAnimator/MyAnimationBlog/Entries/2010/4/25_Animation_Workflow_Tips_and_Tricks.html

http://animatorsresource.blogspot.ca/2012/12/animation-workflow-william-groebe-of.html





Monday, March 11, 2013

Wednesday, March 6, 2013

VOTE for Digital Tutors 2013CG&VFX INSTRUCTOR OF THE YEAR

Last year I had the great honour of being chosen to represent George Brown College as one of the 2012 CG&VFX Instructors of the Year. Time to pick a new winner!  Show a GBC instructor how much you appreciate their hard work by nominating him or her for this year's award!

http://www.digitaltutors.com/11/instructor_of_the_year.php

WEEK 9: Game Project Dev 2 DESN2017

Concept sketches by Scott Robertson

Welcome back after your break!
I hope your futuristic tank modeling is going well.

I'll be on hand to help you with your design & rendering choices to help you make this project a great portfolio piece.

Reminder this project is due in 2 weeks, March 21st.

Here's a video by amazing concept artist and industrial designer Scott Robertson who I saw giving an inspiring lecture the other day. He has many instructional videos on YouTube and Gnomon. 

Here he's speaking about the process of finding inspiration: