Sidescroller "Beast Hunter" from local Industrial Brothers |
Sidescroller "They Bleed Pixels" from local Spooky Squid |
3D multi-level shooter "Damnation" |
In the planning stages artists thumbnail ideas to collaborate and sketch out the big picture for the game or project. This process requires great skill in distilling information to simple shapes while communicating the main idea of the story. This must be more than just who/what/where nitty gritty detail. It also must add emotional information. This requires a basic knowledge of cinematographic language - subjective and objective camera angles, and what various angles and shapes communicate to the viewer. We'll have a look at several sources that can teach us about the major elements of composition:
1- Focal Point
2- Framing
3- Lines
4- Space / Position
5- Perspective / Depth
6- Balance / Hierarchy
7- Scale / Volume
8- Pattern / Rhythm
9- Value / Contrast
10- Color
1- Focal Point
2- Framing
3- Lines
4- Space / Position
5- Perspective / Depth
6- Balance / Hierarchy
7- Scale / Volume
8- Pattern / Rhythm
9- Value / Contrast
10- Color
All 4 are trees but from completely different movies! |
It's not enough to just read about it, practice is essential. And you can start anywhere - freeze-framing movies and searching through photos that illustrate the elements described. Two great books to invest time reading are, "Film Directing Shot By Shot" and "The 5 C's of Cinematography".
A lot of great information we'll be covering in class is available here:
http://www.floobynooby.com/IPUB/comp1.html
http://www.floobynooby.com/IPUB/comp1.html
I'll show you some successful assignments from past classes so you know what to aim for.
I'll also have a look at your work in progress from last week. By now you should be about 1/4 of the way through this 4-part assignment.
Next week we'll get into drawing some more formal story boards for our action sequences.
Next week we'll get into drawing some more formal story boards for our action sequences.
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